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^ Added affectedByWind = 1 property to US signal/illum flares (countermeasure flares unchanged) ^ Increased size and observable distance of M257 Hydra rocket's flare effect ^ Adjusted green and red flare particles so that they don't look identical to white flares during daylight (green flares do still look quite white, as they do IRL)
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rhs_mag_M585_white class is now hidden but can still be loaded, though its displayname is also changed to M583 ^ Replaced rhs_mag_M585_white flare with rhs_mag_M583A1_white flare (M585 is a star cluster flare IRL). ^ Tweaked ignition delay and burn time of 40mm flares to realistic values ^ Added supply points to various vehicles.
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^ Slight adjustment to WMX200 flashlight scale M585 white cluster, M663 green cluster, M664 red cluster 40mm Cluster Star (5x signal flare) magazines for M203/M320/M79 type single-shot, low-velocity grenade launchers.This is after all a total modification! Expect to see the following things:Ĭarefully crafted and fully functional Fire Control Systems for vehicles.įire From Vehicles added where appropriate.Ĭonformity to the newest features present in Arma 3 (bipods, slingloading etc.)Ĭustom and random decals in the form of emblems and vehicle numbers. M4 and M16 rifles with a large selection of attachments. Infantry Fighting Vehicles such as the M2A2 Bradley and the M113.Ĭhoppers and planes, transport and attack versions. Several scratch built, accurate uniforms in various camo patterns.īulletproof and loadout vests like the IOTV. When you download the pack this is what you can expect to find inside: Units The mod contains a a large array of content representing the US Army and the US Marine Corps. I am trying to get the above to work so I can move on.United States armed forces brought to Arma 3 in full glory! Dozens of vehicles of every variety, units and weapons, all modeled and textured to the finest details and packed with features. However, what happens is it creates 2 action buttons on that character, the orange one I created and for some reason another one, when I try to use the orange one nothing happens and when I try to use the white one it opens for me the virtual arsenal with only the gear my character is equipped with included in there. call BIS_fnc_addVirtualWeaponCargo Īnd I called it in the game my placing it in the init of a character I set as a simple object this way: I have been trying to restrict the virtual arsenal to a list of specified weapons and cloth the following way: My brothers and sisters the challenge I am about to lay out to you is the greatest I have ever had and have spent the last week trying to figure it out on my own in vain hoping to learn one thing, just one on my own. I am turning to you again in my greatest hour of need.
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